Motion detecting changes long after objects have stopped moving
I am having the same problem with two different computers running Motion 3.2.12. One box is running Gentoo on an Intel Atom and the other is running Gentoo on an Arm based device. I am using two different cameras, a USB frame grabber + composite camera on the Atom, and a Logitech C270H
on the Arm device. I do not suspect that this problem is hardware related.
The problem is as follows: When running Motion in setup mode, I can see the "Raw Changes" and the "changes after 'EedDl'" values. When I move my hand in front of the camera, the values increase as expected. When I move my hand away, and out of the frame, the raw changes value sometimes (~70% of the time) drops to a low (but non-zero) value for several seconds before going to zero. The changes after filtering value will usually be very near to the same value as the raw changes. The problem is that often times Motion will stick at about 2000-2500 which is well above my threshold of 500.
The end result is that Motion does not trigger the 'end event' command that I have specified until many seconds after the event has ended. This is not a hardware lag or CPU load issue, as I can place my hand back in front of the camera while Motion is 'hung' at 1500-3000 changes and the value instantly jumps up to reflect the newly detected motion. Unfortunately this behavior is a deal breaker when it comes to the project that I am working on as I need the device to respond within 1-2 seconds after motion has ceased.
What change can be made to the configuration files to remedy this problem?
| Motion version:
| ffmpeg version:
| ffmpeg, mysql, postgresql
| Server OS:
| gentoo 2.6.35 armv7l
- 29 Sep 2011
I discovered the fix. By making the following change in alg.c, the problem went away.
I understand what is being attempted with this part of the code. Unfortunately, I feel that the object's color, shape, and size during the last motion event should be monitored to see if there is a match within the image. With the current implementation, large movements (or movements of the camera itself) can cause Motion to detect activity for the default length of 10 seconds after the movement has ended and the object is out of view.
While this behavior may not be a problem for most, the project that I am working on requires prompt notification once movement has ceased. For anyone interested, I am utilizing Motion for the purpose of building an autonomous paintball/airsoft sentry gun. While there are tools out there (OpenCV
) that are better suited to the task, Motion uses vastly less CPU resources on embedded platforms such as Arm (15% of a 1GHz Cortex A8 vs. 100% with OpenCV
doing the same task). The code is well put together and documented well enough that a C noob such as myself can make modifications to suit specific tasks.
I have been using this software for several years now in various applications and I truly respect what the developers have given us.